3/10/2024 0 Comments Download crackdown 2 ps3![]() ![]() My first industry job was working at Loki Entertainment, where I helped port Windows games to GNU/Linux. ![]() My background is in the video game industry, where I made games for about 20 years. I've been running the DOTS engineering team for the last year or so and I wanted to introduce myself. You'll recognize some of us who are very active on this forum or on our discord server, and some new faces who are usually more shy. We've invited the team working on DOTS to come say hi in this thread. Here is one of the last examples we showcased from Sunblink Entertainment - HEROish (March 2023): CTO Justin Larrabee exposes how their clever use of ECS helped them achieve performance, reduce production risks, and empower designers. We have seen dozens of games already shipping using ECS for Unity on most platforms Unity engine supports and we are excited at the prospect to see more and more ambitious games made with Unity landing on the market, oftentimes thanks to DOTS! I would like to highlight the amazing contributions of the people who started DOTS originally years ago, some of them are still in our teams, and some have moved on, but the technology is still alive and well! In fact, we are seeing more and more usage and questions, more demand for training, and more projects exploring the possibilities. I’d like to confirm the same teams are still focused on shipping the final version of ECS, with its netcode, graphics, and physics packages, for Unity 2022 LTS. I wanted to address the concerns some of our users have that the work we have accomplished so far with DOTS could be impacted by recent events at Unity. ![]() My name is Laurent Gibert, Director of Product Management in charge of DOTS and Multiplayer for the Unity engine. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |